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Map objects suggestions
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Map objects suggestions
OK , i need suggestions for map objects , we've currently got :
1. safe - loot able , you need to complete mini game lock pick (the more skilled you are with the lock pick, the easier the lock pick game will be
2. computer - for hacking into the virtual world of the matrix
3. furniture - loot able , does not require to be lock picked but some of them have traps( avoiding traps must have trap skill up)
1. safe - loot able , you need to complete mini game lock pick (the more skilled you are with the lock pick, the easier the lock pick game will be
2. computer - for hacking into the virtual world of the matrix
3. furniture - loot able , does not require to be lock picked but some of them have traps( avoiding traps must have trap skill up)
Ramos- Art and Game Designer
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Re: Map objects suggestions
Something that looks like a high-tech jukebox in bars would be a nice idea. or have a DJ character to communicate to choose between the 3 or so game tunes.
KBlack- Posts : 33
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Re: Map objects suggestions
Bars should have an old feeling. We should put some old music in them... like... Sweet home Alabama?
Nod_Nod_Nod- Pixel Artist
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Re: Map objects suggestions
um...id suggest some Poison,Guns n Roses,Bon Jovi,Skid Row and other greats from the 80's. it seems more appropriate...
Sam- Admin
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Re: Map objects suggestions
Not a good idea to use copyrighted stuff in a public game. Plus, don't forget the filesize limit.
KBlack- Posts : 33
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Re: Map objects suggestions
Yep , snail is the sound artist, you should pm him about music, the zero tolerance soundtrack that he already did is some nice sound , we will use it for the main menu and for the trailer, so right now i need suggestions for map items ,not music )
Ramos- Art and Game Designer
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Re: Map objects suggestions
how about some vending machines then? one for ammo, one for energy pills,one for special drugs that can heal fast, one for potions that can make u invisible.....?
Sam- Admin
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Re: Map objects suggestions
hmmm yeah good point , so far i have suggestions for :
- music machine for the bar
- ammo machine
- health machine
Ill ask sergei if he can implement them
- music machine for the bar
- ammo machine
- health machine
Ill ask sergei if he can implement them
Ramos- Art and Game Designer
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Re: Map objects suggestions
Item machines, I don't know, an ammo machine could fit well in the Gun shop, but health kits shouldn't be too easy to get.
KBlack- Posts : 33
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Re: Map objects suggestions
I was thinking of first aid kits that are only in some bathrooms and can be used only 1 time and heal only a little hp, and ammo machines could also be in the corp security rooms where the guards are staying
Ramos- Art and Game Designer
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Re: Map objects suggestions
Guys URGENT , what kind of view should i draw for the furniture desk ?
A or B ?
Note: this is not finished art
A or B ?
Note: this is not finished art
Ramos- Art and Game Designer
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Re: Map objects suggestions
definitely A
Sam- Admin
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Re: Map objects suggestions
Try to imagine the rest of the furniture... Chairs, wardrobes or lockers... It should definitely be B because A has a little bit too much perspective... Its like you're entering the FLOOR and floors dont have perspective... Were walking ABOVE...
If you dont understand my point of view (im the artist here! ) Try to put char there ... Imagine him on the floor and put A and B in your mind... B is definitely better.
If you dont understand my point of view (im the artist here! ) Try to put char there ... Imagine him on the floor and put A and B in your mind... B is definitely better.
Nod_Nod_Nod- Pixel Artist
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Re: Map objects suggestions
B makes way more sense perspective-wise.
Good ideas for the vending machines, let's try it.
KBlack- Posts : 33
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Re: Map objects suggestions
how about a depressurization cabin? and do u guys remember those 'vapors showers' in stargate sg-1? how about having some of those in the bars ,for people returning from space?
Sam- Admin
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Re: Map objects suggestions
KBlack... Ive got a perfect idea... TELEPORTS... I mean they wont be in the game for free use, but it would be some conspiracy about the whole teleports project... Some corporation would have already done some of them and everyone wants to steal them... The government opposes teleports too because it would cause problems for the entire transport community. Ppl get fired, not as many workers in the train stations and shit...The player would need to simply destroy the teleport or something (i dont say that it should be in the first part but i think its a nice idea.) (player would be hired by the government to destroy that project... And we could do a choice to Help that company or destroy the project. After some time we would do a POLL if ppl chose the first or the second ending. And the next part would be based on that choice )
Nod_Nod_Nod- Pixel Artist
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Re: Map objects suggestions
Argh. Can't stand teleportation as a plot device. I don't have any thoughtful arguments, just... can't stand it. Feels cheap and is a total cop-out.
Cyberpunk deals in soon-to-be-true technologies. Your idea is more hard sci-fi.
Cyberpunk deals in soon-to-be-true technologies. Your idea is more hard sci-fi.
KBlack- Posts : 33
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Re: Map objects suggestions
I cant stand it if there are teleports in the game .. But if they ARE inside but cant be used at all or that easily , i like them... Like some sort of conspiracy. You've got a building and you're mafia, cops are attacking you, you go into the basement with all your ppl, place some charges and teleport. It would be a pain in the ass for the police... Then your player comes in and makes X on this project.
You're projecting the story here... i just come and pass by
You're projecting the story here... i just come and pass by
Nod_Nod_Nod- Pixel Artist
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Re: Map objects suggestions
Teleportation is not a big plot,i dont think teleportation even exists in this universe cause it would be a technology too exaggerated, we aim for something more dark like evil clones, megacorporations war , military experiments and stuff like that
Ramos- Art and Game Designer
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Suggestions by a cyberpunk fan
a. Video gallery games - holographic arcade platforms from Neuromancer
b. Not so family friendly drinks - like cocalfol/cocoloco being a parody of coca-cola in Before the Incal, composed of hallucination producing drugs.
c. Microsofts, cyberbrain software, firmware, kernel providers. Neo, Trinity, Motoko Kusanagi and Turner learned skills they didn't have (like using weapons, vehicles and languages they didn't know, or even memories of other people) with this kind of software.
d. Clandestine medic clinics - Case's ability to connect to his console was recovered in one, and so did Turner's mostly entire body. Shadowrun also has lots of them...
b. Not so family friendly drinks - like cocalfol/cocoloco being a parody of coca-cola in Before the Incal, composed of hallucination producing drugs.
c. Microsofts, cyberbrain software, firmware, kernel providers. Neo, Trinity, Motoko Kusanagi and Turner learned skills they didn't have (like using weapons, vehicles and languages they didn't know, or even memories of other people) with this kind of software.
d. Clandestine medic clinics - Case's ability to connect to his console was recovered in one, and so did Turner's mostly entire body. Shadowrun also has lots of them...
Decatonkeil- Posts : 16
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More suggestions
a. I've seen the plans you made and they inevitably made me think of quite the only good thing of the Aeon Flux movie adaptation (I adore the animated series): biological weapons at their greater extent - mutant plants that strangle, bite, shoot, poison, grass blades that are real razor blades...
b. Sex dens: whatever, virtual sex, simulated stimulus (simstim, like in neuromancer), holoporn (like in Count Zero), design your own prostitute (like the homeowhores in the incal series), cut circuits (Molly Millions had one of these implanted in her brain in neuromancer, it was meant to make her unconscious of what happened when she rented her body at the dollhouse, not to consciously suffer the issues of prostitution).
c. Robots: for monitoring (flying camera robots), police units (ROBOCOP! oh, and he is a commercial product, in the Detroit of the movie things that we take for given as public were so privatized), gardeners... taxi cabs like those in total recall (I always wonder what if the driver went berserk with the gps and schwarzenegger didn't have the alternative of the joystick XD).
d. Orbital colonies: like freeside (for holidays and also as the chateau of a corporate family) or sion (for the rasta builders of the babylon that is freeside)...
e. Interface cables: vehicles could be driven even without wheels, you just connect your brain and moving this structure would be like second nature.
b. Sex dens: whatever, virtual sex, simulated stimulus (simstim, like in neuromancer), holoporn (like in Count Zero), design your own prostitute (like the homeowhores in the incal series), cut circuits (Molly Millions had one of these implanted in her brain in neuromancer, it was meant to make her unconscious of what happened when she rented her body at the dollhouse, not to consciously suffer the issues of prostitution).
c. Robots: for monitoring (flying camera robots), police units (ROBOCOP! oh, and he is a commercial product, in the Detroit of the movie things that we take for given as public were so privatized), gardeners... taxi cabs like those in total recall (I always wonder what if the driver went berserk with the gps and schwarzenegger didn't have the alternative of the joystick XD).
d. Orbital colonies: like freeside (for holidays and also as the chateau of a corporate family) or sion (for the rasta builders of the babylon that is freeside)...
e. Interface cables: vehicles could be driven even without wheels, you just connect your brain and moving this structure would be like second nature.
Decatonkeil- Posts : 16
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Re: Map objects suggestions
b. sex dens :
I dunno if we can add this type of uncensored things, 50% of the players will be under 18, maybe we will have an option for censoring like when its off she will be called bitch/prostitute and when its on she will be called hot girl
c. we will have enemy robots and npc robots in the first version but in the online version we will have the possibility to travel from city to city(no limit to the game space) so we will add the taxi robot from total recall, also in some corporations there will be a state of the art cyborg security and in the low tech bars we will have second hand androids as bodyguards
d. the first episode wont have such a large universe but in the online version we will have a lunar colony
e. we could only add this as a graphic in this version but in the online version we will have a driving minigame too , maybe we will have it in this version too,it depends on how much space we will have after we finish what we started and ofc depends on the programmer's mood ))
Objects from the map, we are currently limited to this type of proprieties:
- lootable items-use-(lockpick minigame+loot)
- hack computers-use-(virtual world minigame)
- all objects are destroyable -passive-, meaning that each object has a "hp" lets say flower resists 5 dmg and desk 100 dmg
- doors-use-(lockpick minigame + moving to the next room)
I dunno if we can add this type of uncensored things, 50% of the players will be under 18, maybe we will have an option for censoring like when its off she will be called bitch/prostitute and when its on she will be called hot girl
c. we will have enemy robots and npc robots in the first version but in the online version we will have the possibility to travel from city to city(no limit to the game space) so we will add the taxi robot from total recall, also in some corporations there will be a state of the art cyborg security and in the low tech bars we will have second hand androids as bodyguards
d. the first episode wont have such a large universe but in the online version we will have a lunar colony
e. we could only add this as a graphic in this version but in the online version we will have a driving minigame too , maybe we will have it in this version too,it depends on how much space we will have after we finish what we started and ofc depends on the programmer's mood ))
Objects from the map, we are currently limited to this type of proprieties:
- lootable items-use-(lockpick minigame+loot)
- hack computers-use-(virtual world minigame)
- all objects are destroyable -passive-, meaning that each object has a "hp" lets say flower resists 5 dmg and desk 100 dmg
- doors-use-(lockpick minigame + moving to the next room)
Ramos- Art and Game Designer
- Posts : 174
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Join date : 2010-09-19
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Re: Map objects suggestions
how about some floating devices that can detect poison in food/drinks? yeah,my 'dune' obsession is kicking in....
Sam- Admin
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Weapons, hacking cards, materials and status changes (you know like the typical poison, confusion...)
Weapons:
a. EMP Weapons (ElectroMagnetic Pulse Weapons). I say this mainly because I'm now drawing job based illustrations (like those in RPG rulebooks or in MMO guides) and I drew a female human hacker using a EMP Gunlike weapon. I'm more used to EMP Grenades or the like, devices of one single use that jam electronic stuff, communications... but the image of this blocky yellow pistol with a cannon with no hole and warning stickers popped in my mind and I questioned myself "Why not a gun that can propel interferences to a target when triggered?" They could be good against robots, security, cyborgs...
b. Laser and plasma rifles. It's ok to have them in cyberpunk as long as they don't looks like SW/any space opera blasters. Check the laser in Akira, it looks like a bazooka telescope with lenses to make the razor light beam we call laser with a huge battery; and also the plasma rifle in Deus Ex.
c. Other martial arts weapons for ninjas. Check laser katanas from No More Heroes, the dragon tooth being a jian (chinese not japanese) sword with nanomachine technology in Deus Ex, sais, shuriken launchers (i drew something like that, it's kind of like the batarangs in Batman Beyond, you'll see it), that one that consists of a small scythe, a chain and a small ball...
Hacking cards:
I don't know exactly how hacking with cards will work but there's some themes you can use: slow action virus, decoys, A.I., ICE,(that's a term from Bruce Sterling, check it out, it's some kind of barrier program)... don't fear personalizing some cards with yu-gi-oh! like characters: there's geeks and nerds behind them! why wouldn't they use a program resembling a sexy pixie or elf? You could also use some lexis from The Matrix, The Sprawl Trilogy and Ghost in The Shell for their spiritual/theological meets cybernetic content (loa -voodoo spirits-, kamis -sintoism spirits-, manitu, hinduism, norse, mesopotamic, aztec or egyptian mythologies).
Materials:
If you want to show progression in the weapons and gear in a cyberpunk game wood, bronze, orichalcum, mithril or gold wouldn't work... leather is still valid (jacket, coarse, top, pants, boots...) and so would be iron and specially steel (armor, coarse, katana, sword, helmet...). You could also pay homage to imaginary materials like the metals from marvel universe these being adamantium (the bones and claws of wolverine and captain america's shield) and carbonadium (a metal impeding cellular regeneration. Omega red has carbonadium tentacles in Wolverine origins, and so is the Muramasa, the katana Wolverine uses to chop Sabretooth's head).
Weapons are a little more difficult for showing progression, which one has the name that means more powerful... but they could be even more fun: you could give them mythological names, put a number showing the date or version, show features like "silenced", "9mm", "heat seeking", "heavy", "cocking action", "six shot", "target control"... or even have elemental damage: but hey, elemental damage shouldn't be in my opinion (since here there's no magic but psychic powers) fire, water, earth, wind dark... it could be:
Elemental damage:
What kind of damage can hi tech weapons make? Metal (normal ammunition, blades, claws...), fire (flame throwers, flare ammunition and grenades), electricity (tasers and stuff like that...), H.E.S.H (high explosive squash head, a commotioner type of ammo), explosive ammunition, acid ammunition, radioactive (tactical nukes)...
Different kinds of ammunition could have elemental damage.
Status changes:
Poison is on, even though we might call it something like micotoxin or neurotoxin. Confusion or delirium could also be adapted for psychic powers, nanomachine control and stuff... Drugged, burnt, frozen (liquid nitrogen!), jammed, blind (flash grenades)...
Oh, and if you are still wondering whether you should or not include P.S.I. ... in my opinion you should only leave that job out if it is a burden for you to program, requires too much work for you or it changes the gameplay in a way you don't want. But if that isn't the case I THINK YOU SHOULD INCLUDE P.S.I.s AS A JOB. They perfectly fit the cyberpunk atmosphere: check Akira (being half cyberpunk half post apocalyptic- in which some experimental drugs give people this ability), Total Recall (humans in mars become mutants with powers to see the future), Matrix (Neo evolves to the point that he has the same powers he has in the Matrix in the real world), or the Mediums in GITS.
Hehe, that's lots of words
a. EMP Weapons (ElectroMagnetic Pulse Weapons). I say this mainly because I'm now drawing job based illustrations (like those in RPG rulebooks or in MMO guides) and I drew a female human hacker using a EMP Gunlike weapon. I'm more used to EMP Grenades or the like, devices of one single use that jam electronic stuff, communications... but the image of this blocky yellow pistol with a cannon with no hole and warning stickers popped in my mind and I questioned myself "Why not a gun that can propel interferences to a target when triggered?" They could be good against robots, security, cyborgs...
b. Laser and plasma rifles. It's ok to have them in cyberpunk as long as they don't looks like SW/any space opera blasters. Check the laser in Akira, it looks like a bazooka telescope with lenses to make the razor light beam we call laser with a huge battery; and also the plasma rifle in Deus Ex.
c. Other martial arts weapons for ninjas. Check laser katanas from No More Heroes, the dragon tooth being a jian (chinese not japanese) sword with nanomachine technology in Deus Ex, sais, shuriken launchers (i drew something like that, it's kind of like the batarangs in Batman Beyond, you'll see it), that one that consists of a small scythe, a chain and a small ball...
Hacking cards:
I don't know exactly how hacking with cards will work but there's some themes you can use: slow action virus, decoys, A.I., ICE,(that's a term from Bruce Sterling, check it out, it's some kind of barrier program)... don't fear personalizing some cards with yu-gi-oh! like characters: there's geeks and nerds behind them! why wouldn't they use a program resembling a sexy pixie or elf? You could also use some lexis from The Matrix, The Sprawl Trilogy and Ghost in The Shell for their spiritual/theological meets cybernetic content (loa -voodoo spirits-, kamis -sintoism spirits-, manitu, hinduism, norse, mesopotamic, aztec or egyptian mythologies).
Materials:
If you want to show progression in the weapons and gear in a cyberpunk game wood, bronze, orichalcum, mithril or gold wouldn't work... leather is still valid (jacket, coarse, top, pants, boots...) and so would be iron and specially steel (armor, coarse, katana, sword, helmet...). You could also pay homage to imaginary materials like the metals from marvel universe these being adamantium (the bones and claws of wolverine and captain america's shield) and carbonadium (a metal impeding cellular regeneration. Omega red has carbonadium tentacles in Wolverine origins, and so is the Muramasa, the katana Wolverine uses to chop Sabretooth's head).
Weapons are a little more difficult for showing progression, which one has the name that means more powerful... but they could be even more fun: you could give them mythological names, put a number showing the date or version, show features like "silenced", "9mm", "heat seeking", "heavy", "cocking action", "six shot", "target control"... or even have elemental damage: but hey, elemental damage shouldn't be in my opinion (since here there's no magic but psychic powers) fire, water, earth, wind dark... it could be:
Elemental damage:
What kind of damage can hi tech weapons make? Metal (normal ammunition, blades, claws...), fire (flame throwers, flare ammunition and grenades), electricity (tasers and stuff like that...), H.E.S.H (high explosive squash head, a commotioner type of ammo), explosive ammunition, acid ammunition, radioactive (tactical nukes)...
Different kinds of ammunition could have elemental damage.
Status changes:
Poison is on, even though we might call it something like micotoxin or neurotoxin. Confusion or delirium could also be adapted for psychic powers, nanomachine control and stuff... Drugged, burnt, frozen (liquid nitrogen!), jammed, blind (flash grenades)...
Oh, and if you are still wondering whether you should or not include P.S.I. ... in my opinion you should only leave that job out if it is a burden for you to program, requires too much work for you or it changes the gameplay in a way you don't want. But if that isn't the case I THINK YOU SHOULD INCLUDE P.S.I.s AS A JOB. They perfectly fit the cyberpunk atmosphere: check Akira (being half cyberpunk half post apocalyptic- in which some experimental drugs give people this ability), Total Recall (humans in mars become mutants with powers to see the future), Matrix (Neo evolves to the point that he has the same powers he has in the Matrix in the real world), or the Mediums in GITS.
Hehe, that's lots of words
Decatonkeil- Posts : 16
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