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Current Project limits . First Version

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Current Project limits . First Version Empty Current Project limits . First Version

Post  SADoff Tue 21 Sep 2010, 3:40 am

File size limit is 10 Mb
Because of it we will have such limits:
  • 10 enemies
  • 20 armors
  • 20 weapons
  • 20 additional items(implants)
  • 20 usable items (medkits,temp effects)
  • 10 ammo types
  • 10-15 enemy types
  • 20 NPC
  • 1 city
  • 15 big quests (locations, buildings) I want 10
  • 4-10 locations for each building
  • No cars
  • No sniper rifles
  • No big locations



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Post  Ramos Tue 21 Sep 2010, 3:46 am

Supplementary notes :

Game will have episodes, this will be the first episode ,and it will have the option to export a character to the next episode , after we will have about 10 episodes(10 cities) we will compile them and make 1 big online browser game - only if we make a hit from this first episode

Deadline for the first episode : less than 3 months starting NOW


The first city will have a mixture of feelings between cyberpunk and post apocalyptic
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Post  Ramos Tue 21 Sep 2010, 6:54 am

Current Project limits . First Version Whatwillapearin1

So if you've got any suggestions/objections say now cause in 2 days ill mail them to Serghey for final implement



Last edited by Ramos on Wed 22 Sep 2010, 10:01 pm; edited 2 times in total
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Post  Ramos Tue 21 Sep 2010, 9:27 am

ONE BIG PS:

Im thinking of removing the psi class from the first game episode
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Post  Nod_Nod_Nod Wed 22 Sep 2010, 12:45 am

Dont remove it completely. Just dont make it for player. Do it like last boss or just NPC. If last boss then it would erase your memory or some shit (then in next part you wouldnt have your CASH or something.). It would be good to connect things between stories.
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Post  Ramos Wed 22 Sep 2010, 1:12 am

Yes Nod that was exactly what i was thinking and it will be playable for episode 2
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Post  Ramos Thu 23 Sep 2010, 9:01 pm

Classes that will remain in the game
Current Project limits . First Version Game_clases_by_vasile20022003-d2zb09m

Now im working on map templates, if anyone cares to help me check development/map templates/hero templates
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Post  Ramos Fri 24 Sep 2010, 10:20 am

Im making the characters for map and converting them to flash


example of 1 enemy(easy punks) something like this :

Current Project limits . First Version Templates
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Post  Guest Sun 26 Sep 2010, 6:00 am

SADoff wrote:File size limit is 10 Mb
Because of it we will have such limits:
  • 10 enemies
  • 20 armors
  • 20 weapons
  • 20 additional items(implants)
  • 20 usable items (medkits,temp effects)
  • 10 ammo types
  • 10-15 enemy types
  • 20 NPC
  • 1 city
  • 15 big quests (locations, buildings) I want 10
  • 4-10 locations for each building
  • No cars
  • No sniper rifles
  • No big locations



can you implement al this in 10Mb ?

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Post  Nod_Nod_Nod Sun 26 Sep 2010, 5:21 pm

10 enemies its like half or less MB(kinda 100 or 200). 80 items is 126 KB. Somewhere near 326.

20 npc would be 400

Location 4-10 locations each 50 kb max.(if detailed maybe up to 100). This would be MAX 1MB.

Music kinda 4 mb more or less.

As you see the numbers are on our side.
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Post  SADoff Sun 26 Sep 2010, 6:39 pm

To tell the truth , current limits of the game will make swf (game) file about 4-5 mb
BUT
We will also need additional space for possible sponsor's screens , sounds and other shit. It will take about 0.5 mb
Music : a couple of themes will take 1-2 mb . I want 3 ... so 3 mb
And sounds ... 1 mb
and additional space for little changes (like version 1.1,1.2)

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Post  KBlack Mon 27 Sep 2010, 5:10 am

I'm a noob at this: What exactly limits the filesize to 10mb? the software, the host?
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Post  Ramos Mon 27 Sep 2010, 5:13 am

The host where we will make the official launch of the game , after that ,our game can have 100mb or no limit and we can implement all cities

- single player versions first launch to make a nice group of fans and commercials for the game or maybe even find some sponsors (limit 10 mb)

- next: going online , no limit whatsoever, huge world for exploration etc
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Post  Ramos Mon 27 Sep 2010, 9:42 pm

Updated the forum today at the suggestion of Kblack to make no sub-sub forums + added pictures to describe each forum
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