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GAME PROGRAMMING UPDATES

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GAME PROGRAMMING UPDATES Empty GAME PROGRAMMING UPDATES

Post  Ramos Sun 03 Oct 2010, 5:19 am

Programmer : Sergei aka SADoff
Discus about programing and post programing updates and suggestions here.


UPDATES:
Start:
19 Sep 2010
http://swfcabin.com/open/1284910182

Sat 25 Sep 2010
Test demo version 0.1:
http://www.swfcabin.com/open/1285530659
- beginning for moving scripting
- inventory skeleton
- few inventory armors
- door and a small map preview


29 Sep 2010
Test demo version 0.11
http://www.swfcabin.com/open/1285445895
- new object : safe - for loot
- new object : computer - for hackers + beginning for programming virtual world(password for computer "ok")
- map armors - reaper class armors now when equipped they change the map character look

30 Sep 2010
Test demo version 0.12
http://www.swfcabin.com/open/1285767447
- added lockpick minigame; it will be based on the characters of hero (lockpick skill) and the inventory items(lockpick item)
in this version each hero has 5 items and 1 skill point
You can try different difficulties: on the first door is easy , on the chest if its hard
for u there is a hint with the correct answer on the bottom right, now u can open the door with the lockpick or by hacking


Ramos
Ramos
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Post  Ramos Tue 05 Oct 2010, 1:53 am

Sergei made a new UPDATE:
(it takes some time to load, the host is lazy)
http://www.swfcabin.com/open/1286211946

- furniture and map objects for the corporations maps
- start of implementing combat moving system
- the map has 3 rooms
- some menu aesthetics added(read what you do in the corner)
Ramos
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GAME PROGRAMMING UPDATES Empty The last version

Post  SADoff Thu 07 Oct 2010, 11:50 pm

version with inventory

http://www.swfcabin.com/open/1286463872

good luck

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GAME PROGRAMMING UPDATES Empty long time

Post  SADoff Wed 27 Oct 2010, 9:55 pm

Its been a long time since the last update .
list of changes:
navigation map,
dialogue options,
enemy pathfinding,
attacks
combat system
cameras
new mini game
and a very new feature: talking during one building
*link removed*

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Post  Ramos Sun 21 Nov 2010, 8:23 pm

After doing 28 major updates of alpha here is the first version of Beta 0.1
*BETA 0.1*
active inventory 80% done
active skilldex 80% done(you can raise stats by taking a room in the motel and pressing on the bed-pyramidal building)
other menus such as notebook,minimap
npc system(you may talk to npc, some sell cheaper stuff than in the shop, some offer you quests,some you may hire in your team) 75% done
minigames at motel and at the bar
matrix world preview 60%(you may hack computers)
combat system TBS
map system point and click on building(map view is not finished) 90%
and other things
IIII: note this is not the final product, its about 70% ready

*THE TEST QUESTS:*
Currently there are only 2 quests for testing
1. First blood
talk to Order officer at the beginning and offer to help
go to the bar in the right down corner and hire just 1 merc
go to the street in the left down corner and kill all ,after that loot the garbage can and take the quest item
deliver quest item to THE ORDER building(tall one in the middle)
2. A bad connection
- go to the bar from where you hire the first merc and talk to the first npc to get second mission
- go to the left building above the street map and hire the hacker
- then go to the right building side of the deposit and hack 3 computers and get the files downloaded after that go to the bar and deliver the data disk
*REPORTS:*
We need reports about:
grammar mistakes
gameplay
current balance
and ofc BUGS
Link to beta 0.1:
*link removed*

Waiting for feedback


Last edited by Ramos on Mon 20 Dec 2010, 7:41 am; edited 2 times in total
Ramos
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Post  Ramos Thu 16 Dec 2010, 11:11 pm

Small Info on what we updated so far in game :
-main menu
-character creation screen(race/class)
- skilldex
- all locations
- all main missions
- a lot of new npc`s
- all weapons,armors,items and implants
- some sounds
- rough tutorial mission
and a lot more

CURRENT PROGRESS:
- GAME ART 95% done
- GAME PROGRAMING 95% done
- GAME stats BALANCING 25% done(because we dont have enough SERIOUS TESTERS)
- GAME POLISH 0%(this is 4 days work)
- GAME SOUND EFFECTS 25% done
- GAME SOUNDTRACKS 0% done
- GAME TEXT 90% done

OVERVIEW game is 90% done

ESTIMATED TIME OF RELEASE
between 25-30 december 2010(this year)


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