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Computer interface and hacking mini game

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Ramos
SADoff
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Computer interface and hacking mini game Empty Computer interface and hacking mini game

Post  SADoff Wed 29 Sep 2010, 10:22 pm

http://www.swfcabin.com/open/1285767447

this is the new version (29.09.2010)
It contains a new object (computer) on the first screen
I need your feedback about the interface and text commands and other stuff about computer and mini game
Password is "ok"
Mainly text editing




Last edited by SADoff on Wed 29 Sep 2010, 10:54 pm; edited 1 time in total

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Post  Ramos Wed 29 Sep 2010, 10:29 pm

I only opened it and .... MY GOD SERGEY it really gives you the felling you are hacking a computer !!!!!!! I have no words man i really was not expecting that this would be so damn good , ill take this day off to think what is needed here and post sometime today



PS: you said you're sick pls stay in bed and get better ,work after you're healthy Smile
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Post  TheManYaK Wed 29 Sep 2010, 10:44 pm

Nice WorK Man cheers cheers Get Well SooN We NeeD You bounce bounce
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Post  Sam Thu 30 Sep 2010, 1:19 am

wow! it truly gives a 'real' feeling. and i like the commands,they make it easier to play,even for me hehe. sorry to hear about your health,hope you are feeling better soon.take care! Wink
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Post  Iuli Thu 30 Sep 2010, 1:33 am

Damn! Great editing Sergei! Aw and that anti virus is pretty strong Very Happy Anyway, can't wait for the next update! Keep it up!
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Post  Ramos Thu 30 Sep 2010, 2:33 am

OK here is the feedback for text commands:

- cam.off - cam.on (turns on/off security video cameras)

- unlock doors - unlocks doors that are connected to the computer system

- alarm.off - alarm.on - turns off/on the alarm
- info.mission - gives you a text that says at what floor of the building is the package you need to recover for the mission or the hostage you must save from mission)

- charger - charges system , all doors connected to the matrix are opened, all video cameras off and alarm does not work anymore

- log.off - logs off from the main frame

- some systems have got special features like : delete criminal records- no more bounty on your head meaning that in the main city point & click game when you draw random events there will be no chances of encountering bounty hunters

- download.data - some data is stored on your cyberdeck and can be sold for a certain price to a NPC fixer

- hack.account - hacks bank accounts, gives you instant credit/money in your own account

-androids.off - androids.on - turning off/on the cyborg guards in the building


Each nod should have a different guard and a different type , some nodes give you info/data , some nodes are connected to the building security from where you can access the above options regarding door,cameras and alarm , some nods are bank accounts and some nodes are fire walls

feel free to take any suggestions you want and find appealing


Last edited by Ramos on Thu 30 Sep 2010, 5:11 am; edited 1 time in total
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Post  Argentin Thu 30 Sep 2010, 5:06 am

Does it matter what option we use for attack or defense, is it a sequence or is it all random?

I would suggest you are taken back to the computer screen after you lose to the computer, rather than being taken back to the map.
A box should also appear, letting the player know they lost
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Post  Ramos Thu 30 Sep 2010, 5:10 am

And when you log off the virtual world pc , an animation like the old tv had would be nice,with that white line turning into a dot

-------------------------
| |
| |
| ---------o--------- |
| |
| |
|-----------------------|

-------------------------
| |
| |
| ----o---- |
| |
| |
|-----------------------|


-------------------------
| |
| |
| -o- |
| |
| |
|-----------------------|
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Post  Argentin Thu 30 Sep 2010, 7:22 am

I tried to make the TV effect that Ramos was talking about and this is what I ended up with

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Post  Ramos Thu 30 Sep 2010, 7:25 am

Yep , exactly what i had in mind

At the center of the line :

---------------------------------

Add a small circle :

----------O------------


and last- effects make the last dot get smaller and smaller till it disappears but the rate of its disappearance should be slower than the line's disappearing rate

-O-

O

o

.



And black background

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