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GAME ART UPDATES

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Post  Ramos Sun 03 Oct 2010, 5:21 am

Artists :
- Nod_Nod_Nod : backgrounds , a few map objects , for fun ! Smile
- Ramos : everything else

Discuss about art and post art updates and suggestions here.


Last edited by Ramos on Fri 22 Oct 2010, 10:00 am; edited 1 time in total
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Post  Ramos Sun 03 Oct 2010, 8:22 am

Finished map objects templates for corporation buildings , i just hope sergei can program all their attributes, ill mail this to sergei tomorrow in .fla in email

Enjoy, fell free to comment,suggest
GAME ART UPDATES Mapitemsforcorporations
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Post  Nod_Nod_Nod Sun 03 Oct 2010, 3:39 pm

Broken computer looks like turned off computer... Write some ERROR and make 2 kinds of broken computer. With destroyed hardware or destroyed software. Software would have ERROR on screen and hardware would have broken pc screen also... (bullet hole)
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Post  Ramos Sun 03 Oct 2010, 3:57 pm

Destroyed computer in abandoned houses and the junkyard, in corporation- only on/off computer
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Post  Ramos Sun 10 Oct 2010, 10:52 pm

Final inventory:
GAME ART UPDATES Back2qp

Final notebook(quest log)- added a little humor
GAME ART UPDATES 18706196
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Post  Ramos Thu 14 Oct 2010, 11:21 pm

Ive finished templates for the corporation's "the wall" map + i made a short example to have an idea on how the final product should look like:

GAME ART UPDATES 50792480
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Post  Sam Sat 16 Oct 2010, 5:00 am

i like them a lot,they look really neat:) especially the colored background
and the hot chick...well,shes too hot for words Very Happy
great stuff boss cheers
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Post  Ramos Tue 19 Oct 2010, 3:24 am

Tnx, ive finished the templates for buildings' map, here are some examples on what maps are there going to be in the game :
GAME ART UPDATES Mapmodels
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Post  SADoff Tue 19 Oct 2010, 11:02 am

the boxes on the map are not correct, but we can use that

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Post  Ramos Fri 22 Oct 2010, 6:17 am

SPOILER!

Npc interaction hud
- the first bar, where scums are kings

GAME ART UPDATES Text8

*the text is in test
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Post  KBlack Sat 23 Oct 2010, 1:54 am

Terrific artwork people, I really like where this is going!

Once more, the mood conveyed by those screenshots will help me write a story that fits it well.

Looks like you came up with a lot of map objects, Ramos. Now I feel stupid for not thinking about simple but primordial stuff like cameras earlier.

I'd suggest a PDA-style look for the mission log instead of a paper-like look, to make it look more futuristic and fit with the overall visual style of the inventory.
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Post  Ramos Sat 30 Oct 2010, 8:00 am

Ok ill try to give a more screen look for the chatbox

in the meantime ,i finished this, building details will appear only when the mouse is over them

GAME ART UPDATES Cityiy

16 locations
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Post  SADoff Tue 02 Nov 2010, 1:30 am

http://www.swfcabin.com/open/1288629849

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Post  Ramos Tue 02 Nov 2010, 2:13 am

Its starting to get shape


Also a little spoiler, locations from first quest npc background + helicopter for city background
in order of the appearence:
1. Alf`s corner - bar
2. Eazy street
3. Vamal Gate

GAME ART UPDATES Npcbackgroundset
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Post  Ramos Wed 03 Nov 2010, 10:03 am

EMERGENCY !!!
Today i must send these templates and make the final street map for the game,it
means street map light easy

So fast shoot suggestions now if any

GAME ART UPDATES Cascas
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Post  SADoff Wed 03 Nov 2010, 11:52 am

the forum is dead ... what do u want to see here? The only one who reads this apart from me and kblack is the google robot . He is watching u....

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Post  Ramos Wed 03 Nov 2010, 8:33 pm

Smile))))))))))))))
ok i got the point
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Post  Sam Wed 03 Nov 2010, 11:55 pm

hey SADoff im reading every post &im trying to help,even though im not an expert. also,im not the google robot either....
nice job,boss,as always.vibrant colors and interesting details.we are very close to the final goal,i can smell it.you are really good at this! cheers
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Post  Ramos Thu 04 Nov 2010, 3:17 am

Added some templates + char to see how it will look on the map

GAME ART UPDATES Templatesnew
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Post  Ramos Sat 13 Nov 2010, 8:39 am

Many of updates we had we did not post here cause well nobody talks Neutral so our project mostly resumes to me,Sadoff and kblack chatting on msn (in terms of game making not forum administration) but now we've got a manager so Smile .....


Here is skilldex

GAME ART UPDATES Skildexfynal
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Post  The_Manager Sat 13 Nov 2010, 9:27 pm

SADoff wrote:the forum is dead ... what do u want to see here? The only one who read this apart from me and kblack is the google robot . He is watching u....


Not for much longer.
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Post  Sam Sun 14 Nov 2010, 1:19 am

i think the game will be better if its made by a small group. strength comes from quality not quantity Wink
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Post  The_Manager Sun 14 Nov 2010, 8:18 pm

Sam wrote:i think the game will be better if its made by a small group. strength comes from quality not quantity Wink


I agree.
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Post  Decatonkeil Mon 15 Nov 2010, 7:20 pm

Looks great, I was scared the only stats were tho ones I had seen in the inventory. Now the fun part would be seeing how they'll combine for this or that feature. Ghost would probably have to do with magic in this game, that is Psychic powers, but it sounds like it also had to do with cybercombat and stuff. Rock on!

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Post  Ramos Mon 15 Nov 2010, 8:16 pm

Aye, the 3 special skills will be different for all classes, the ones in the picture above are the 3 special skills for samurai class

And unfortunately we wont have psi(mage) in the first episode Sad

Dodge - chance of evading close combat attacks
Ghost - chance of evading ranged attacks
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